
WORK WITH US
CREATING AMAZING
LEVEL DESIGNERS WANTED:
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Level Designer (Third-Person Action Games)
Location: Remote
Type: Full-time or Contract
Engine: Unreal Engine 5
Experience: 1+ shipped title required
KILLASOFT is looking for a seasoned Level Designer to help shape the gameplay, pacing, and flow of our upcoming third-person action title built in Unreal Engine 5. You’ll work closely with designers, artists, and engineers to create immersive levels using both Unreal tools and our custom internal scripting systems.
What you’ll do:
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Design, prototype, and implement levels tailored to third-person action gameplay
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Use Unreal Engine 5 and proprietary tools to build dynamic, reactive level experiences
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Integrate player abilities, enemy behavior, and story events through in-house scripting systems
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Block out environments, iterate based on gameplay feedback, and polish to final quality
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Collaborate with multiple disciplines to ensure levels are fun, functional, and visually coherent
Requirements:
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3+ years of experience designing levels in Unreal Engine (UE4 or UE5)
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At least 1 shipped game as a level designer, preferably in the action or adventure genre
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Solid understanding of gameplay flow, spatial design, and encounter structuring
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Comfortable working with custom scripting tools and systems beyond Blueprints
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Capable of debugging level logic and iterating quickly based on testing
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Excellent communication and collaboration skills
Bonus points for:
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Experience designing stealth or narrative-driven missions
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Familiarity with modular level construction
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Prior work using proprietary or node-based scripting tools in shipped projects
Game development is a passion—but if you don’t meet the listed requirements, please refrain from applying.
APPLY NOW:
At KILLASOFT, we build worlds, break systems, and bring bold ideas to life. Whether it’s crafting unforgettable games or designing innovative software, we’re always looking for passionate, sharp, and fearless people to join us.
interested? send us an email at:
work@killasoft.com
¿Quieres aprender a hacer videojuegos?
Killa nació con el pensamiento de “¿qué pasa si no me detengo?” al ver un anunció como este sobre aprender a desarrollar videojuegos, por eso hemos colaborado con Arkde para fomentar la educación en Unreal Engine en la comunidad Latino Americana.