INNER is a narrative game with stealth and hacking mechanics, a psychological thriller set on a dystopian future where everyone and everything is being tracked by a huge corporation called Zenith.
in the game you play as Aaron, a Spy that works in the dark market with the only purpose of destroying Zenith from its inside.
explore the world of city one, a dark futuristic city under construction in which the game’s plot unfolds; discover secret mysteries, meet its people, form allies and unmask zenith’s plan
interaction with the world is crucial, in INNER the player is able to inspect zones, items and with the use of his special hacking abilities it can even hack into people’s private information, hack like a real hacker will do writing code in your phone’s terminal to access the world.
Illegal traffic and trade of information, espionage, hit man services and more are requested as missions through the DEEP MARKET, a site where people who accept these kinds of missions are called DIVERS. Players will be able to advance in the story by accepting these missions.
Creating the outside areas of INNER is a really big task for us, we focus in making this world feel like a huge metropolis with a lot of detail, something that is very hard to achieve when your game is in black and white and small details could blend in the environment making it look like a mess.
some shots taken from Unreal Engine 4.