In-game Screenshots
Hi! for this blog entry we wanted to share some in-game screenshots that are featured on our twitter account.
Hi! for this blog entry we wanted to share some in-game screenshots that are featured on our twitter account.
Music is a really important pillar and key feature when it comes to making video games, it just not only set the mood for an Environment or a scene, but can translate a project’s soul into something you can actually feel. While we work on INNER we stumble across a big challenge, making music that…
Hi everyone! thanks to everyone who’s been sharing our post in twitter, we really really appreciate that! thanks to all, now, we wanted to show some small clip of how the game looks 😉 also, we got a youtube channel! please subscribe.
First, we would like to thank everyone who’s been following us on twitter recently and has shared our post, we really appreciate the help towards our project, thanks to everyone!!! This post is part of a series dedicated to the development of INNER. If you want to know more about what is the game about,…
hello everyone! we have now an official twitter account where we are going to post weekly (hopefully) screenshots, videos and more about INNER, please follow us if you want to see more!!
Happy holidays!! thanks to everyone who reads the blog, hope all of you have a great new year 🙂
INNER is a narrative game with stealth and hacking mechanics, a psychological thriller set on a dystopian future where everyone and everything is being tracked by a huge corporation called Zenith. in the game you play as Aaron, a Spy that works in the dark market with the only purpose of destroying Zenith from its…
Year 2033, City One. The world-ruling company ZENITH has implanted tracking chips in the neck of every human. They know who you are, where you are and what you see.
Illegal traffic and trade of information, espionage, hit man services and more are requested as missions through the DEEP MARKET, a site where people who accept these kinds of missions are called DIVERS. Players will be able to advance in the story by accepting these missions.
Creating the outside areas of INNER is a really big task for us, we focus in making this world feel like a huge metropolis with a lot of detail, something that is very hard to achieve when your game is in black and white and small details could blend in the environment making it look…